Paul Shaw on The Kerning Game
The first time I tried KernType I didn’t realize what the “rules” were until I had failed at several of the test words. But even after that my scores were often pathetic. I think I only got four of the ten test words right. However, when I looked at the solutions that MacKay proposed I didn’t feel so bad. I disagreed, sometimes violently, with them. My failed scores began to look like a badge of honor. To see if that really was the case I played the game a second time, paying more attention and trying to achieve perfect scores for each test word. But I failed. This time I only got three right.
KernType is a wonderful idea for teaching typography students and others about good letterspacing, but in practice it needs much work. It is not just that some of its solutions are faulty or are open to debate. There are no explanations for its solutions, no discussion about the problems that each word and its letter combinations pose, and no overall notion of what constitutes good spacing. Adding these would make KernType a useful product instead of just a bar game for type geeks.
